Level | 2nd Level | Casting Time | 1 action | Range | 40m |
---|---|---|---|---|---|
AoE | Single | Duration | Concentration, up to 1 minute | ||
School | Debilitation | Components | V, S | ||
Classes | Arcanist, Bard, Blackguard, Red Mage, Trickster |
You attempt to induce a madness within a creature.
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become
When you cast this spell and as an action on your turn while this spell is still active, you can mentally choose a creature another creature you can see. The target must move up to its speed towards that creature and make a melee weapon attack against it, expending its reaction if it still has one. If there is no safe path to get to the creature (e.g. the creature is blocked by a wide river of lava), then this effect fails.
The target can make a Wisdom saving throw whenever it takes damage. On a success, the spell ends.
At Higher Levels: Target an additional creature within 6m of the original target for each spell level increase.