Crown of Madness

Crown of Madness
Level2nd Level Casting Time1 action Range40m
AoESingle DurationConcentration, up to 1 minute
SchoolDebilitation ComponentsV, S
ClassesArcanist, Bard, Blackguard, Red Mage, Trickster

You attempt to induce a madness within a creature.

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become

Charmed
by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

When you cast this spell and as an action on your turn while this spell is still active, you can mentally choose a creature another creature you can see. The target must move up to its speed towards that creature and make a melee weapon attack against it, expending its reaction if it still has one. If there is no safe path to get to the creature (e.g. the creature is blocked by a wide river of lava), then this effect fails.

The target can make a Wisdom saving throw whenever it takes damage. On a success, the spell ends.

At Higher Levels: Target an additional creature within 6m of the original target for each spell level increase.